TakutoShin
No Club
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9 minutes ago
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COBRA BUBBLES
lvl
82
8
Maxed
7
COBRA BUBBLES

Power: 1,141

HERO; SUPPORT; OCEANIC; LILO & STITCH

Offense:
2,266
Defense:
853
Health:
27,439
Recovery:
0
Crit Chance:
15.00%
Crit Power:
150.00%
Speed:
150
Potency:
28.00%
Tenacity:
20.00%
Precision:
14.00%
Evasion:
0.00%
Attack Speed:
23

Swap Sorcerer Stone for stat changes:

Visit the generic character pages to see maxed characters

Information is Power
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict or extend Slow for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+50% damage dealt.
Requires Gear Tier 5
75
55
13,000
Level 4
+10% chance to inflict or extend Slow.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+50% damage dealt.
Requires Gear Tier 9
100
100
50
141,250
25
Deal up to 1,784 damage to target opponent. Deal up to 100% bonus damage the higher Cobra's current Health percent is.

If the target has a Helpful effect, grant 1 magic to Staredown. If the target has a Harmful effect, grant 1 magic to Call Me Next Time.
Deal up to 1,784 damage to target opponent. Deal up to 100% bonus damage the higher Cobra's current Health percent is.

If the target has a Helpful effect, grant 1 magic to Staredown. If the target has a Harmful effect, grant 1 magic to Call Me Next Time.

50% chance to inflict or extend Slow for 1 turn.
Deal up to 2,677 damage to target opponent. Deal up to 100% bonus damage the higher Cobra's current Health percent is.

If the target has a Helpful effect, grant 1 magic to Staredown. If the target has a Harmful effect, grant 1 magic to Call Me Next Time.

50% chance to inflict or extend Slow for 1 turn.
Deal up to 2,677 damage to target opponent. Deal up to 100% bonus damage the higher Cobra's current Health percent is.

If the target has a Helpful effect, grant 1 magic to Staredown. If the target has a Harmful effect, grant 1 magic to Call Me Next Time.

60% chance to inflict or extend Slow for 1 turn.
Deal up to 3,569 damage to target opponent. Deal up to 100% bonus damage the higher Cobra's current Health percent is.

If the target has a Helpful effect, grant 1 magic to Staredown. If the target has a Harmful effect, grant 1 magic to Call Me Next Time.

60% chance to inflict or extend Slow for 1 turn.
Staredown
Level 1
Unlocks this Ability.
Requires Gear Tier 1
Level 2
50% chance to inflict Silence for 1 turn.
Requires Gear Tier 3
50
5,000
Level 3
+5% Speed Meter reduction.
Requires Gear Tier 5
75
55
13,000
Level 4
Speed Meter removal doubled if Cobra has Tactics.
Requires Gear Tier 7
100
75
25
72,500
Level 5
+5% Speed Meter reduction.
Requires Gear Tier 9
100
100
50
141,250
25
Purge 1 random Helpful effect on target opponent. Inflict Intimidate for 1 turn.

Remove 10% Speed Meter from the target.

This ability has bonus Potency equal to Cobra's current Health percent.
Purge 1 random Helpful effect on target opponent. Inflict Intimidate for 1 turn. 50% chance to inflict Silence for 1 turn.

Remove 10% Speed Meter from the target.

This ability has bonus Potency equal to Cobra's current Health percent.
Purge 1 random Helpful effect on target opponent. Inflict Intimidate for 1 turn. 50% chance to inflict Silence for 1 turn.

Remove 15% Speed Meter from the target.

This ability has bonus Potency equal to Cobra's current Health percent.
Purge 1 random Helpful effect on target opponent. Inflict Intimidate for 1 turn. 50% chance to inflict Silence for 1 turn.

Remove 15% Speed Meter from the target, doubled if Cobra has Tactics.

This ability has bonus Potency equal to Cobra's current Health percent.
Purge 1 random Helpful effect on target opponent. Inflict Intimidate for 1 turn. 50% chance to inflict Silence for 1 turn.

Remove 20% Speed Meter from the target, doubled if Cobra has Tactics.

This ability has bonus Potency equal to Cobra's current Health percent.
Call Me Next Time
Level 1
Unlocks this Ability.
Requires Gear Tier 2
Level 2
+1 effect Cleansed if the target is Oceanic.
Requires Gear Tier 4
75
55
13,000
Level 3
+1 Tactics duration.
Requires Gear Tier 6
100
75
25
22,500
Level 4
Speed Meter gain is doubled if the target is "Lilo & Stitch."
Requires Gear Tier 8
150
100
35
117,500
Level 5
+1 to Offense Up duration.
Requires Gear Tier 10
150
125
50
165,000
50
Cleanse 1 random Harmful effect on target teammate.

The target gains Speed Meter equal to their missing Health percent.

Cobra and the target gain Tactics for 1 turn. The target gains Haste for 1 turn and Offense Up for 1 turn.
Cleanse 1 random Harmful effect on target teammate. +1 effect Cleansed if the target is Oceanic.

The target gains Speed Meter equal to their missing Health percent.

Cobra and the target gain Tactics for 1 turn. The target gains Haste for 1 turn and Offense Up for 1 turn.
Cleanse 1 random Harmful effect on target teammate. +1 effect Cleansed if the target is Oceanic.

The target gains Speed Meter equal to their missing Health percent.

Cobra and the target gain Tactics for 2 turns. The target gains Haste for 1 turn and Offense Up for 1 turn.
Cleanse 1 random Harmful effect on target teammate. +1 effect Cleansed if the target is Oceanic.

The target gains Speed Meter equal to their missing Health percent, doubled if the target is "Lilo & Stitch."

Cobra and the target gain Tactics for 2 turns. The target gains Haste for 1 turn and Offense Up for 1 turn.
Cleanse 1 random Harmful effect on target teammate. +1 effect Cleansed if the target is Oceanic.

The target gains Speed Meter equal to their missing Health percent, doubled if the target is "Lilo & Stitch."

Cobra and the target gain Tactics for 2 turns. The target gains Haste for 1 turn and Offense Up for 2 turns.
The One They Call When Things Go Wrong
Level 1
Unlocks this Ability.
Requires Gear Tier 3
Level 2
Each time a teammate takes damage, Cobra gains 5% Speed Meter, doubled if the teammate is "Lilo & Stitch."
Requires Gear Tier 5
100
75
25
22,500
Level 3
+5% chance to grant or extend Tactics.
Requires Gear Tier 7
150
100
50
115,000
Level 4
+5% chance to grant or extend Tactics.
Requires Gear Tier 9
150
125
75
198,750
35
Level 5
+5% chance to grant or extend Tactics.
Requires Gear Tier 10
150
150
125
293,750
65
On start of turn, 30% chance to grant or extend Tactics on a random teammate for 1 turn.

When a teammate with Tactics attacks, Cobra is called to assist.
On start of turn, 30% chance to grant or extend Tactics on a random teammate for 1 turn.

When a teammate with Tactics attacks, Cobra is called to assist.

Each time a teammate takes damage, Cobra gains 5% Speed Meter, doubled if the teammate is "Lilo & Stitch."
On start of turn, 35% chance to grant or extend Tactics on a random teammate for 1 turn.

When a teammate with Tactics attacks, Cobra is called to assist.

Each time a teammate takes damage, Cobra gains 5% Speed Meter, doubled if the teammate is "Lilo & Stitch."
On start of turn, 40% chance to grant or extend Tactics on a random teammate for 1 turn.

When a teammate with Tactics attacks, Cobra is called to assist.

Each time a teammate takes damage, Cobra gains 5% Speed Meter, doubled if the teammate is "Lilo & Stitch."
On start of turn, 45% chance to grant or extend Tactics on a random teammate for 1 turn.

When a teammate with Tactics attacks, Cobra is called to assist.

Each time a teammate takes damage, Cobra gains 5% Speed Meter, doubled if the teammate is "Lilo & Stitch."
Full Gear List
1,366,500
320
240
400
480
400
920
120
120
270
450
120
315
120
40
20
135
40
40
280
240
610
150
250
200
130
20
50
Gear Tier 9
562,000
160
120
200
240
200
520
60
60
135
225
60
135
120
20
20
90
20
20
Gear Tier 10
804,500
160
120
200
240
200
400
280
240
610
150
250
60
60
135
225
200
60
180
130
20
20
20
50
20
45